Popular Screen Mechanics in Hyper-Casual Games

Popular Screen Mechanics in Hyper-Casual Games

Hyper casual games are a modern take on classic 70’s arcade games Pong, Tetris and Pac-Man.

Aside from having zero learning curve and no time restraints a hyper casual game may have the following mechanics- puzzle, swerve, agility, timing and merge.

For those who are taking a break from casino games, a hyper casual title is a must-play.


Agility-based hyper casual games will have the player running around and chasing ‘points’, or a goal. Directional buttons tell the user where to go, and the game understandably throws in a curveball or two every now and then.


The player swerves to avoid colliding into an obstacle. You get a finite number of lives with an aim to get as far away as you can. The game gives a continuous amount of points the longer you stay in.

An endless runner is one example of a game that has a swerving mechanic. It tests the reflex while still making it relatively enjoyable.


Puzzlers may seem like complicated apps but they’re easy to get into. Think Tetris and you get the drift. Developers have made things more intuitive by introducing simple concepts such as match-3, or by matching similar colors and numbers together.


Merge is kind of like an off-shoot of puzzle mechanics. Merging three of the same objects will produce a more advanced object, and merging three of them leads to complex objects, etc.


Timing-based hyper casual games give you a limited amount of time to make a ‘move’ and progress to the next point. For instance, to save a falling ball you will need to maneuver a basket.

The timing mechanics can be as brutal or as forgiving, depending on the developer. In some games only one life is given while in others players may have up to three chances to succeed per level.